The Avengers Initiative Second Screen app goes live on iTunes in time for Comic-Con

The Avengers Initiative Second Screen app goes live on web and iPad in time for ComicCon

As promised, Marvel and Disney have delivered The Avengers Initiative: A Marvel Second Screen App for iPhone and iPad ahead of Marvel's The Avengers Blu-ray release September 25th. While much of the content will be released over time between now and then, it already has some character profiles and animated special effects deconstructions for users to paw through, as well as an Item 47 game for Comic-Con attendees. There's a list of features after the break, or you can hit iTunes for the free app right now -- if you prefer a Flash experience for PCs or other devices, it should be available at MarvelSecondScreen.com (currently redirecting to the Marvel site) once it goes live.

Continue reading The Avengers Initiative Second Screen app goes live on iTunes in time for Comic-Con

The Avengers Initiative Second Screen app goes live on iTunes in time for Comic-Con originally appeared on Engadget on Sun, 08 Jul 2012 13:36:00 EDT. Please see our terms for use of feeds.

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HTC Droid Incredible 4G LTE Review: Solid Little Phone, Awfully Big Name

inc4g01Does bigger always mean better? It depends on who you ask of course, but more than a few major smartphone manufacturers would probably say yes. Even the notorious hold-outs at Apple are rumored to be working on something a bit larger than their usual — in short, the race to be the biggest doesn't show any signs of letting up. In a market where big smartphones reign supreme though, Verizon and HTC seem to think that a smaller device can still captivate some jaded consumers. As a result they’ve put together the Droid Incredible 4G LTE, a poorly named device that manages to squeeze a surprising amount of power into a relatively small frame.

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Dodge is a space-shooter in which you have no weapons

dodge
Space-shooters are usually a fairly fiery affair, with many types of guns, weapon upgrades, power-ups and more. Dodge does away with all of that, while keeping the very essence of a space shooter: Dark background, fast action, and stuff blowing up all over the place.

Your vector-looking spacecraft is the fastest thing on the screen, most of the time. And as the header implies, you have absolutely no weapons; you can't get any, either. All you have is agility and maneuverability.

Your opponents shoot heat-seeking missiles at you; the missiles lock on and start tracking you. The trick is to dodge the missiles while putting them in the path of one of your enemies, thus letting them have a taste of their own medicine.

There are three types of enemies, at least in the first few levels: "simple" spaceships which fire slow projectiles, "tanks" which seem to be more serious and take more hits to destroy, and "circles." The circles simply explode, spewing twenty or thirty very fast projectiles. This sounds dangerous, but is actually great once you learn to use them; they are very destructive for tanks, and can even blow up other circles.

The soundtrack is very techno, but it meshes very well with this type of game. Intense fun!

Dodge is a space-shooter in which you have no weapons originally appeared on Download Squad on Tue, 01 Mar 2011 17:30:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/01/dodge-is-a-space-shooter-in-which-you-have-no-weapons/

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BattlePaint is an addictive geometric shooter game

battlepaint
In BattlePaint, you play a cube. In fact, you're not even a cube -- just a square. But boy, are you fast! And you can shoot in all directions. That's important, because there are baddies coming in from all over the place.

The "baddies" are swarms of other squares, in all sorts of pretty colors. They track you all over the screen, and you run around very quickly and just shoot, shoot, and shoot some more. If that doesn't sound very emotionally deep, it's because it isn't. But it's fun!

After you shoot a baddy, it splashes paint as it disappears. You need to skate across this blob of paint and "eat it up" to get points. This game is fast. It clocked in at around 60-70 FPS on my system, and was loads of fun to play. It does tend to insult you when you die, though, but don't be offended -- I don't think it's personal.

BattlePaint is an addictive geometric shooter game originally appeared on Download Squad on Wed, 09 Mar 2011 17:00:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/09/battlepaint-is-an-addictive-geometric-shooter-game/

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Look Up Words in a Paper Book with a Point and Click

Reading eBooks has an advantage that reading paper books doesn’t have:  the ability to look up a word without having to reach for the dictionary.  With the Point and Click Dictionary from Hammacher Schlemmer, you’ll be able to look up words without having a drag out the Webster’s.  You simply lift the integrated flip-up camera [...]

Source: http://the-gadgeteer.com/2012/07/05/look-up-words-in-a-paper-book-with-a-point-and-click/

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CERN Researchers May Have Hooked Higgs

After years of searching, particle physicists say they have all but certainly pinned down the elusive Higgs boson. Popularly known as the "God particle," this boson will help provide a better understanding of how most of the particles of nature acquire their mass, improving physicists' understanding of the universe.

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Google Chrome now uses SPDY HTTP replacement, halves page load time

SPDY in Google Chrome
We're not entirely sure of the time line here, but it looks like Google has now rolled out the SPDY HTTP replacement to its full bevy of Web services, including Gmail, Docs, and YouTube. If you're currently using Google's Chrome browser you're probably already using SPDY.

We originally reported on SPDY way back in November 2009, when Google introduced it as yet another experiment in making the Web faster, like Go, Native Client and speculative pre-connections. Over the last 18 months, though, SPDY support has found its way into the stable build of Chrome.

SPDY is basically a streamlined and more efficient version of HTTP. At its most basic, SPDY introduces parallel, multiplexed streams over a single TCP connection -- but at the same time, SPDY allows for prioritization, so that vital content (HTML) can be sent before periphery content (JavaScript, video). All in all, the SPDY protocol can halve page load times, which is obviously rather significant.

The best bit, though, is that SPDY is an open-source project. HTTP 1.1 is a lumbering beast that needs to be replaced before low-latency real-time computing really becomes a reality, and SPDY is one of the best options currently on the table. To be honest, we're not sure why SPDY hasn't received more coverage -- it's awesome in every way. At the moment, though, the only way to help speed up SPDY's proliferation, is with an experimental Apache mod.

As far as actually 'trying it out,' your best bet is downloading Chrome, hitting up some Google sites, and then checking chrome://net-internals to see your active SPDY sessions. SPDY is a transparent replacement for HTTP, though, and as such it's rather hard to see its effects. Google's sites definitely feel fast in Chrome, but there are more technologies than just SPDY at work.

Google Chrome now uses SPDY HTTP replacement, halves page load time originally appeared on Download Squad on Mon, 11 Apr 2011 07:00:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/04/11/google-chrome-now-uses-spdy-http-replacement-halves-page-load-t/

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Tasty Planet is a fun flash game where you eat everything in sight

tastyplanet
So this professor comes up with a new toilet cleaner that works by "eating" the dirt; or so he thinks. That's how the plot starts for Tasty Planet. You play the role of the toilet cleaner, but you're not really a toilet cleaner after all -- you're a blob of gray goo that can eat anything that's smaller than yourself.

As you chomp away, you grow -- and as you grow, you can eat bigger and bigger stuff. The first level pits you against microscopic particles; by the time I stopped playing, I got all the way to eating cats and dogs. I know that sounds disturbing, but it's a really cute game, and there's no gore or anything like that.

Supposedly you keep growing and growing until you're able to eat whole planets (hence the name). The challenge factor comes when you realize you can't touch any critter larger than yourself - you'll get "bitten" and become smaller. In the beginning you're so small, that a single touch can kill you. Later on, you're big enough that touching larger animals doesn't kill you on the spot, but it does reduce your size. Each level is timed, so if you're not large enough by the time your clock runs out, you need to start again. As long as you don't touch the larger animals, you should be fine.

All in all, a fun, addictive little game. It's available for iOS, too.

Tasty Planet is a fun flash game where you eat everything in sight originally appeared on Download Squad on Tue, 08 Mar 2011 17:00:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/08/tasty-planet-is-a-fun-flash-game-where-you-eat-everything-in-sight/

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Gilt Taste, Echograph, and More [Ipad Apps Of The Week]

It's going to be boiling hot this weekend, so if you're planning to stay inside this round of the week's best iPad app will help keep you cool. Whether it's gourmet recipe ideas or a full-featured GIF maker you're after, we've got plenty to offer.

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Boomshine is a soothing-yet-frustrating time waster

boomshine
One click; just one single well-aimed click. That's all you get in Boomshine.

That single click triggers a chain reaction; circles start exploding, and other circles colliding with the shockwaves explode as well, creating their own shockwaves, which then catch other circles.

It's been done before, yes, but this one is a great iteration. The soundtrack is mellow, with lots of piano and some nice percussion (not electronic - it sounds like drums).

At each level you need to make a certain number of circles explode to go on to the next level. I got up to level 12, where you get 60 circles and need to make 55 of them explode. And then I kept trying and trying, but simply couldn't get it. I did get to 54 circles a couple of times, but as they say, you don't get points for trying.

There's no time limit, so you can carefully study the pattern of motion and place your click at the exact right place to create the best chain reaction. I've found that clicking near the middle of the screen works quite well, especially if the balls are slowly moving in that direction. By the time the first shockwave dies off, the oncoming balls usually hit it and the chain reaction continues.

What level did you reach? Screenshots please!

Boomshine is a soothing-yet-frustrating time waster originally appeared on Download Squad on Wed, 16 Feb 2011 18:00:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/02/16/boomshine-is-a-soothing-yet-frustrating-time-waster/

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