Google Targets Africa With Email-to-SMS Tool
APPLIED MATERIALS F5 NETWORKS DST SYSTEMS EMC LAM RESEARCH ITRON GOOGLE
APPLIED MATERIALS F5 NETWORKS DST SYSTEMS EMC LAM RESEARCH ITRON GOOGLE

Yesterday it was announced that Google had acquired Mac and iPhone Gmail app Sparrow, and that the Sparrow team would be joining the Gmail team, and Sparrow would be receiving no further updates.
Some users were really disappointed, and expressed as much here on iMore, on Twitter, and through various other mediums.
And that led to some push back from some developers. Matt Gemmell best framed the push-back, so not to single him out, but to provide context for the discussion, I'll link to his framing. Here's a brief excerpt of what he posted on mattgemmell.com, but do go read the whole thing before continuing here:
Cue predictable squawking on the internet. The same thing happens every time there’s an acquisition of a smaller, indie dev company or product by a larger company.
People try to dress their reaction up as a principled stance or a community cause, but that’s at best wrong-headed thinking, and at worst wilfully egocentric bullshit.
This is one of the most classic blunders in customer relationship management. No, not "never get involved in a land war in Asia...", but "never take up an equal and oppositely wrong headed, egocentric position in an argument".
The crux of this argument is that Sparrow doesn't owe users anything. Users paid, got the version of the app they paid for, the transaction was one-time and completed. And that users have no right to complain now.
The first few points are completely accurate. The last one, that users have no right to complain, is flabbergasting. (Yes, as someone who worked in software marketing for years, my gasts are literally flabbered.)
Certainly there's a segment of the user base that is outrageously entitled. There are those who believe that they shouldn't have to pay for software, even though they themselves get paid for their work, or who run beta operating systems or jailbreak and then leave negative reviews for apps they themselves broke, or that once they buy one version of an app, they're forever owed all future versions, for free. All of which is nonsense.
However, there's also a segment of the developer community that's just as outrageously entitled. That believe their success is detached from their user base. That they can act anyway they like, and that any negative reaction by their user base should be dismissed at best, attacked at worst. All of which is also nonsense.
Both beliefs do a disservice to the developer-user relationship, a relationship that can be powerfully beneficial for all parties involved.
There's a middle ground here. We can be thrilled for the Sparrow team's success and thrilled for Google for acquiring their talent. We can look forward to everything they'll bring us in the future. But we can also mourn for Sparrow,for an app we enjoyed and recommended highly, that we made part of our workflow and may soon need to replace, that now has no future.
A developer is no more obliged to keep updating an app in perpetuity, for any reason, than a user is obliged to purchase every update a developer ever releases, forever. Apple can stop making iWork and I can stop buying iWork updates. Adobe can stop making Photoshop and I can stop buying Photoshop updates.
If something happens beyond a developer's control, however, and they can no longer sell their app -- if it's rejected or removed from the App Store, if an API they depend on is threatened or denied them, if they're copied by the platform owner - they have every right to be pissed, or sad, or to complain about it. (Just look at the complaints about sandboxing and Twitter uncertainty) -- all well justified.)
And by the same token, if something happens beyond a user's control, and a they can no longer buy an app -- if it's removed from sale due to litigation, if it's discontinued, if an intermediary like Apple refuses to sell it -- they have just as much right to be pissed, sad, and complain.
A passionate customer base should be humbly nurtured, never taken for granted, or worse, arrogantly dismissed. If you're a developer, understanding that can be the difference between amazing customer relationship wins and detrimental public relations gaffs.
The reaction to Sparrow is no different than than the reaction to Tweetie being replaced by the new Twitter for iPhone. It's no different than the reaction to Firefly being canceled.
Humans become invested in what we enjoy. We feel connected to it. We share pride in its successes and take issue with its failures. The benefit to those who develop or produce such things is enormous -- continued revenue, powerful word-of-mouth advertising, popularity, and support.
Our passion for products is infectious -- we tell our friends, our families, and our colleagues, and we spread word on Twitter, Facebook, forums, and more. We recommend what we love and we feel responsible for what we recommend.
And the flip side of that passion, the reaction to it being lost, the price paid when it is taken away, is that we voice our displeasure just as loudly, in just as many mediums. We mourn. And then we move on.
If you break up any relationship out of the blue, own it. Anticipate the reaction. Plan for it and handle it with grace and respect. The Sparrow team did just that. They sympathize, thanked, acknowledge, and used the opportunity to build even stronger support for the future.
But whatever you do, don't ever tell users -- customers -- that they don't have the right to complain, because then you're turning them into opponents. And how much opportunity does that future hold?
Response to: Matt Gemmell
Source: http://feedproxy.google.com/~r/TheIphoneBlog/~3/PO_M3IZ4d8g/story01.htm
CISCO SYSTEMS FINISAR NVIDIA SHAW COMMUNICATIONS ON SEMICONDUCTOR SAIC TERADATA
With this case from Optrix, you can change your iPhone or iPod touch into a rugged sports action camera. The Optrix XD encases your iPhone 4/4S or iPod touch (with an optional adapter) in a protective case that conforms to MIL-STD-810F (meaning it meets requirements for drop-, particle-, and water-resistance). It has a 0.5mm-thick touchscreen membrane that allows you to operate your iOS device without removing it from the case. Optrix says the XD case “enhances the stunning 1080p HD video of the iPhone by adding an all glass, three element, 175 degree wide-angle lens. Your action sports will look like they were professionally shot with solid hardware.”
It comes with both a flat and a curved mounting plate; they attach with 3M industrial adhesive, so you can safely mount them most anywhere. Additional mounting plates are available as a separate purchase. Even when the iPhone isn’t in the case, it will be protected in the Optrix rubberized sled case. An optional sled case for the iPod touch (4th gen) allows it to be used in the Optrix XD case. It’s $99 from Optrix; it should also be available from Apple.
Filed in categories: Audio, Video, TV Gear, iPhone, iPad, iPod related, News
Tagged: Camera mount, iPhone/ipod touch accessory, pov camera, sports gear
The First Wide-Angle iPhone and iPod Touch Action Sports Case is Now Available from Optrix originally appeared on The Gadgeteer on July 19, 2012 at 1:00 pm.

YouTube Live now streaming select partners in real time originally appeared on Download Squad on Mon, 11 Apr 2011 08:35:00 EST. Please see our terms for use of feeds.
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Source: http://downloadsquad.switched.com/2011/04/11/youtube-live-now-streaming-select-partners-in-realtime/
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RESEARCH IN MOTION YAHOO JACK HENRY and ASSOCIATES NOKIA DISCOVER FINANCIAL SERVICES GOOGLE NOVELLUS SYSTEMS
If the now-deleted @evleaks is / was to be believed, Samsung is preparing a low-price handset for Sprint's big yellow network. The pulled feed revealed that the Galaxy Reverb (SPH-M950) will pack a Snapdragon MSM8655, a 4-inch 800 x 480 WVGA display, 768MB RAM, 4GB on-board storage and Ice Cream Sandwich. Photography enthusiasts should know that there's a 5-megapixel rear camera and a 1.3-megapixel front-facer for those self-portrait moments. There's no word on if it packs LTE, but given the limited quantity of Sprint markets that can currently use the standard, we wouldn't get our hopes up just yet.
Filed under: Cellphones
Samsung's Galaxy Reverb details echo across the twittersphere originally appeared on Engadget on Mon, 23 Jul 2012 11:49:00 EDT. Please see our terms for use of feeds.
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Evleaks (Twitter) (Offline) | Email this | CommentsSource: http://www.engadget.com/2012/07/23/galaxy-reverb-rumor/
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Ask DLS: Cross-platform multiplayer games that work on Android and iOS originally appeared on Download Squad on Wed, 02 Mar 2011 14:45:00 EST. Please see our terms for use of feeds.
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APPLE COMPUTER GRUPO IUSACELL ALLTEL KLATENCOR COMPAL ELECTRONICS VEECO INSTRUMENTS INTUIT

This morning Madfinger Games took to Facebook to explain why it lowered Dead Trigger from 99 cents to free. The reasoning? Rampant piracy. "Unbelievably high" piracy, actually. "The piracy rate is soooo giant," the developer continued.
One thing, though: We have absolutely no idea what that means.
There always will be piracy. It's unfortunate, but the fact remains that so long as applications can be stolen, they will be stolen. We wish that wasn't the case. How many people stole the 99-cent Dead Trigger? Raise your hands if you dare. Was it 10 instances? One hundred? One thousand? Dead Trigger is currently in the 100,000 to 500,000 download range on its Google Play listing. We've e-mailed Madfinger Games in hopes of getting some more details on this. If 1,000 instances of piracy were noted, that's just 1 percent of the minimum total downloads. We've got an e-mail in to Madfinger seeking some details.
Here's Madfinger's complete statement on moving Dead Trigger to free:
Regarding price drop. HERE is our statement. The main reason: piracy rate on Android devices, that was unbelievably high. At first we intend to make this game available for as many people as possible - that's why it was for as little as buck. - It was much less than 8$ for SHADOWGUN but on the other hand we didn't dare to provide it for free, since we hadn't got XP with free-to-play format so far. - However, even for one buck, the piracy rate is soooo giant, that we finally decided to provide DEAD TRIGGER for free. Anyway - DEAD TRIGGER is not FREEMIUM, it always was and still remains FREE-TO-PLAY, that means, all players are able to play it without IAP! We stand up for this statement, because all members of our team are playing (and enjoying) DEAD TRIGGER without IAP.
This is important just as it's important in the television industry, where piracy also is a real issue (though more self-inflicted, we'd argue). The vast majority of Android users out there, we presume, don't download pirated apps.
Anyway. Kudos to Madfinger for making a great game even greater by making it free -- not that 99 cents should have kept anyone away. But let's hope the next time the piracy card is played, we see some numbers to back it up.
Source: Facebook
Source: http://feedproxy.google.com/~r/androidcentral/~3/XTR0hH1C2yU/story01.htm
MANTECH INTERNATIONAL L1 IDENTITY SOLUTIONS LOGITECH INTERNATIONAL INFOSYS TECHNOLOGIES RESEARCH IN MOTION YAHOO JACK HENRY and ASSOCIATES

Amazon Appstore for Android Test Drive hands on: surprisingly cool, but still US-only originally appeared on Download Squad on Mon, 28 Mar 2011 12:30:00 EST. Please see our terms for use of feeds.
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